Spiral Isosurface

This is probably my favorite POV-Ray render. I didn’t fully understand what I was doing, but I had been playing around with isosurfaces and an equation I had come up with:

$$ f(x,y,z)=\sqrt{(Ay-B\sin(Fx+P))^2+(Az-B\cos(Fx+P))^2} $$

POV-Ray scene

raytracedrenderedcgipolyray

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Superellipsoids